Tuesday, 5 April 2011

First renders of the Slug and scene

I have decided to give my slugs little arms and two beady eyes (which are the antenna's). I made the slug from a capsule, and modified it in many ways to get it into the position shown in the image below.



I drew out a line in the left view port. The shape was of the desired body position for the slug. I then used the Path Deform modifier on the slug, with a few tweaks in the shape of the line i was able to get the required position.

All was required after was to rig up the slug. I used bones for this, and used IK limb solvers. Once the bones and dummy's were in place i was able to apply the skin modifier to the slug. Using this i began to envelope the bones. As with everything a few tweaks were needed until i was happy with the final design. The slug is now fully rigged i am able to copy and edit the obesity of the cloned model to create the second, more fat slug :D

Once the modelling for the slugs had been completed i was able to start work on the scene. This is extremely basic as i don't want the attention to be taken away from the characters personalities throughout the animation.

I started off with a plane and made it 50x50 sections. Once converted to an editable poly i was able to start making little hills (in this case small mounds of mud). Bushes were added to give a better effect of a garden landscape as well as a cylinder with the normal modifier applied to it. The cylinder and plane both had custom materials added to them. These were created by myself in photoshop.

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